© Grzegorz Karkoszka. Pictures from Gamefest at gamesweekberlin 2018. While many homebrew games and later commercial NES releases can be upwards of 512 Kilobytes in size, we challenged ourselves to make the best game we could given the harsh limitations that the very first NES titles (e.g., Super Mario Bros.) had to deal with. That is, the whole game fits into 40 Kilobytes. Micro Mages could have been an NES launch title! And yet, fun was our number one priority, the classics were our benchmark. Half of the game's development time was spent on optimization and polish. Fluid gameplay, tight controls and a carefully balanced challenge were our dedication.
Team up with friends
Discover the different towers of the Demon Fortress
Can you beat the dark forces?
Pictures from Gamefest at gamesweekberlin 2018. Picture on right by © Grzegorz Karkoszka. Despite having only two controller ports, the NES can be extended with the FourScore multiplayer adapter that allows you to connect up to four controllers. Micro Mages is compatible with this adapter as well as the Hori 4-player adapter released for the Famicom. The NES Satellite wireless 4-player adapter works, too!
On the left, the FourScore for the NES; on the right, the Hori adapter for the Famicom
Exclusive to the NES version: cartridge, box and instruction booklet
Comprehensive instruction booklet: hero moves, enemies, worlds and more...
We are a two-man team from Berlin, dedicated to bringing new games to old hardware! Julius created Morphcat Games in 2011 when he released the NES demo Super Bat Puncher. He made other games during game jams and also composes music on his free time. On Micro Mages, he did the programming, created tools for data optimization as well as music and sound effects. Nicolas joined Julius during the Ludum Dare 32 game jam and together they created a short NES game named Banana Nana. On Micro Mages, he made the graphics and levels as well as box and manual illustrations.